New Website Online!

We have just pubblished our new website, with new graphics and structure. The content has been reorganized for a better understanding of our services and solutions. The solutions pages have been re-designed to give readers a quick outlook of our solutions, with videos and demos.
We have added a new Forum and Community section, where users can subscribe, post topics and receive answers to questions about web3D interactive simulations and innovative technologies.
Please visit our new website here: www.isnvirtualworlds.com

24

06 2011

Workshop on VIRTUAL WORLDS

Opportunities in Industry and Defence beyond the Social Networks
Virtual Worlds Technologies and Applications: Are they ready for being effectively used?

7th July 2011
Finmeccanica Group Services

In cooperation with MIMOS

Agenda:

08.30 Registration
09.00 Welcome Lorenzo FIORI, CTO Finmeccanica (tbc)
09.15 Opening and Introduction Agatino MURSIA, SET2 Chairman
09.30 Keynote Speech: Virtual Worlds, Real Benefits Wayne BUCK, NATO ACT
10.00 Virtual Worlds – Simulation, Collaboration and Training. Opportunities and Best Practices Mattia CRESPI, iSN – Virtual Worlds
10.30 Virtual Worlds – Past Experience and Future Opportunities David TURNER, Selex SI UK
11.00 Virtual Worlds in the Military Environment (tbc) Iain DUNCAN, Selex Galileo UK
11.30 Coffee Break
11.45 Virtual Worlds in Logistics (tbc) Alberto TREMORI, Università di Genova
12.15 Collaborative System Engineering Usage at Thales Alenia Space Italia Valter BASSO, Thales Alenia Space Italia
12.45 Collaborative Environment through Virtual Worlds (tbc) Andrea DI LELLO, Agusta Westland
13.15 Human Centred Virtual Environment in Aeronautics Danilo CANNOLETTA, Alenia Aeronautica
13.45 Lunch
14.30 3DS’s Virtual Worlds Adriano GARELLA, Dassault Systèmes
15.00 Virtual Training: Enhancing Skills Using Virtual Worlds Lorenzo GIANNOTTI, Tess-Com
15.30 Virtual Worlds Contents Creators Davide BORRA, NoReal
16.00 Moondus SDK, an European Platform to Create Professional Virtual Worlds Bruno CERBONI, Virtual Italian Parks
16.30 End of Workshop

17

06 2011

Web 3D on iPad™

Blue Mars™ and the folk at Avatar Reality have recently announced their first application of Blue Mars for iPad™. This opens a new range of possibilities in the field of web 3D and offer users the opportunity to access virtual training and collaboration spaces from their iPad.
This is something truly innovative, especially thinking of the contraints and weight of web 3D applications on devices.
Up until 2 years ago, accessing a virtual world or a web 3D interactive application was difficult in most cases, people’s computers were still slow and bandwith was limiting. Nowadays the possibility of accessing a virtual world via a mobile tablet is a real brakethrough. Companies will have to begin understanding the true potential behind interactive 3D environments and begin implementing such applications within their IT infrastructure. In the difficult economic environment created by the crisis, investing in innovaton can sometimes be very hard, but it remains a vital asset for companies’ growth. Connecting people and training them with the most efficient tools is a fundamental part of building a successfull team.
For more info on our collaboration and training solutions in 3D, please CLICK HERE.

04

03 2011

Serious Games / Serious Gaming

Since 2009 ISN Virtual Worlds had focused its R&D efforts in the field of Serious Gaming, as a natural consequence of the experience gathered in 3D Virtual Learning and other Training Simulations, developed throughout the past 4 years of intense activity in Virtual Worlds and Web 3D solutions.
Companies are facing complex updating and training issues, as a new generation of learners needs to be trained to perform jobs, tasks of any kind and specific actions, while acquiring corporate culture procedures and processes. This new generation of learners is in its late 20’s and has grown, as kids nowadays do, in a timeframe where videogames have become massively present in everyday life. As videogames and computers are substituting traditional entertainment media as TV, the audience has developed a specific way of absorbing information, relate to it and put it to profit at work.
Anyone nowadays is familiar with the word “tutorial” as a process to learn a procedure, as it happens in videogames. New users are infact taken through a tutorial to teach them how to use a game and have fun playing. The same thing happens in Serious Games, which can be seen as tutorials on how to do certain things in a company.
Serious Games can teach employees new procedures, assist in change managment operations, spread the corporate culture, be assessment environments for new personell or a risk training or problem solving tool.

23

12 2010

23

12 2010

V3DAS – Virtual 3D Agri-Stage

 

logo V3DAS_BCK-Transp

V-3DAS (Virtual 3D Agri-Stage for experiential learning) is a project approved and co-funded by the European Commission within the framework of the Lifelong Learning – KA3 Programme.

The Project takes up the challenge issued by the agricultural sector to start an entrepreneurship and renewal process of the farmers category in terms of generational turnover and aids to the first setting up.

V-3DAS intends to support the process of sectoral innovation in terms of professional development by updating the knowledge and competences of the agricultural entrepreneurs as well as in terms of technological transfer and innovation, by encouraging the training of agricultural operators who will be able to act as entrepreneurs.

V-3DAS wants to offer farmers of the new generation a technological training tool able to help them to understand the importance to “be entrepreneurs”, to acquire the characteristic mindset of the entrepreneur, to interact within a market-oriented dimension and to manage their farms in a managerial perspective: not as a company that produce for the subsistence and that keeps going only thanks to the EC funds, but with the possibility of alternative sources of income (for example, the multifuncionality).

ISN Virtual Worlds is one of the core partners of the project, working on the 3D scenarios design and development, machinima production, marketing and communication plans and v-learning platform deployment.

We are proud to contribute to such an international effort, which involves partners with high expertise levels from many European Countries: Italy, France, Spain, Greece, Hungary and Austria.

You can follow project progresses and its outcomes by visiting the official web portal: www.v3das.com

 

 

10

12 2010

ISN Virtual Worlds Finalist at MBT Venture Camp

ISN Virtual Worlds is among the finalists that will be presenting at the Venture Camp 2010.

The Venture Camp is a two-day event organized by the Mind the Bridge Foundation and hosted by Corriere della Sera (the leading Italian newspaper) in Milan, held to promote a healthier Italian entrepreneurial ecosystem.
Mind the Bridge Foundation is a non-profit organization, founded in 2007, with the aim of providing a link between the most innovative Italian start ups and Silicon Valley.

Venture Camp is an annual event with a double objective:
• Identify the most promising Italian ventures;
• Create a fertile ground where investors and entrepreneurs can meet.

Selected entrepreneurs present their business ideas to a large audience, including potential investors and partners.
Chosen startups will be invited to participate in the MtB Gym, a tutoring program between Italy and the Silicon Valley.

04

11 2010

Collaborate and Learn in 3D

Adding a New Dimension to enterprise learning and collaboration.

In today’s business context large Companies need to collaborate across borders, share ideas among workgroups and stimulate networking inside and outside the company.
Efficient collaboration translates into better ideas, efficient problem solving and cuts costs.
Companies need better internal communication to share expertise and successful client cases.
Companies need a collaboration tool that is easy and fun to use, while enabling powerful functionalities.
With the new possibilities of Web 3D, a new dimension for online interaction and collaboration is now available.

Web 3D technologies are simply the natural evolution and convergence of several technologies commonly used to collaborate nowadays. (web 2.0, social networking)
Web 3D allows:
Synchronous learning and real time interaction, with voice, chat and video.
Gives users the ability to contribute and create content within the learning and collaboration system.
Gives users the ability to share data and information with others in the 3D virtual world, enabling informal learning.
3D content is fun to use and engages people into the learning process in a more effective way.
A 3D learning environment combines powerful collaboration tool, within a videogame-like atmosphere, thus accomplishing a more enjoyable learning experience.

A new Generation of Learners… Grew up immersed in technologies. Enter the business world with a different focus mentally and with a different learning style than the previous generation.
The learning style is forged through video gaming and learning to master them.
Grew up in the age of the Internet, where they create content, become an Avatar and create their own realities electronically.

A New Generation of Learners requires A New Generation Learning Solution.

ISN Virtual Worlds develops Web 3D Immersive environments for:

Company collaboration
Corporate Training
Simulation and risk training
Change Management training
Problem Solving
Business Gaming
Web Communities and social networking

For More info click here.

05

09 2010

ISN Virtual Worlds @ IBM Forum for Fashion Alliance

On the 20th of july 2010, ISN Virtual Worlds presented its solutions for the fashion industry at the IBM Forum in Milan, during an event for the fashion industry organized by IBM and the partners of the Fashion Alliance. ISN Virtual Worlds is in fact part of the Fashion Alliance by IBM, an Italian project promoted by IBM to offer innovative solutions for the fashion industry, through putting together selected partners to match the market needs with cutting edge solutions.
The Fashion Alliance is an initiative by IBM Italy and is formed by companies offering innovative solutions for fashion retail and new concept intelligent stores. These include interactive technologies for shops and virtual and augmented reality installations to enhance the shopping experience.
ISN Virtual Worlds, within the Fashion Alliance, provides solutions for online community management, virtual worlds, avatar and virtual assistants with artificial intelligence, 3D virtual shopping experiences and 3D simulation and training environments for company collaboration and internal knowledge transfer.

29

07 2010

3D Virtual Training

Introduction

Virtual training can earn companies a positive return on investment (ROI), with relative small investments. Smart companies provide employees with training opportunities to keep skills and knowledge at their top in order for employees to produce high-quality work, with all the advantages of a no-risks virtual environment to work inside. In the past, employees typically learned in classrooms led by expert instructors. but that scenario has been changing.

While face-to-face instruction offers the opportunity to interact in person with the instructor and classmates, and may be the first choice of most people, it is not realistic in today’s global environment: technology opens up new learning options.

Virtual classrooms and virtual worlds make up an array of environments for learning. Some are more instructor-led, and others are totally learner-driven. They are also cost-effective once the technology is in place and the company culture embraces other learning patterns.

Outside of subject areas where face-to-face interaction or real world testing is necessary, many researches indicate that no significant differences exist in the effectiveness of learning through virtual environments and collaborative tools.

Carefully developed 3D graphics and visuals can help better explain new concepts. Realistic environments, advanced physics simulations and even short videos and integrated multimedia contents contribute to a more visual and immersive approach to understanding concepts. That, combined with the instructor’s interactions, ensures a better and more effective way of learning. In fact, some animated sequences and scenarios in v- training would be difficult to safely and affordably duplicate in a classroom.

Interaction through blogs, wikis and discussion boards can help learners see other points of view. There is no danger of isolation for virtual learners, since they play in a immersive workspace with many other avatars and powerful tools used to reinforce the learning.

The opportunity to access specific sections of the learning content as many times as necessary to grasp key concepts provides a better overall understanding of the topic. Also, choosing the best time to learn puts the learner in a better frame of mind to learn.

While it may be tempting to assume a shift to v-learning is only about cutting costs, an over-reliance on the financial ROI justification risks compromising the current learning program’s effectiveness. Companies must objectively evaluate the financial impact on business when considering the adoption or avoidance of v-training. V-training can help address many critical business problems like supporting global employee learning, decreasing travel and expenses, and increasing productivity in a competitive environment. But companies need to do a careful assessment of the nature of internal and external learning at all levels of the business, especially the benefits, costs and risks.

travel and expenses, and increasing productivity in a competitive environment. But
companies need to do a careful assessment of the nature of internal and external learning at all levels of
the business, especially the benefits, costs and risks.

12

03 2010