Posts Tagged ‘avatars’

New Website Online!

We have just pubblished our new website, with new graphics and structure. The content has been reorganized for a better understanding of our services and solutions. The solutions pages have been re-designed to give readers a quick outlook of our solutions, with videos and demos.
We have added a new Forum and Community section, where users can subscribe, post topics and receive answers to questions about web3D interactive simulations and innovative technologies.
Please visit our new website here: www.isnvirtualworlds.com

24

06 2011

Workshop on VIRTUAL WORLDS

Opportunities in Industry and Defence beyond the Social Networks
Virtual Worlds Technologies and Applications: Are they ready for being effectively used?

7th July 2011
Finmeccanica Group Services

In cooperation with MIMOS

Agenda:

08.30 Registration
09.00 Welcome Lorenzo FIORI, CTO Finmeccanica (tbc)
09.15 Opening and Introduction Agatino MURSIA, SET2 Chairman
09.30 Keynote Speech: Virtual Worlds, Real Benefits Wayne BUCK, NATO ACT
10.00 Virtual Worlds – Simulation, Collaboration and Training. Opportunities and Best Practices Mattia CRESPI, iSN – Virtual Worlds
10.30 Virtual Worlds – Past Experience and Future Opportunities David TURNER, Selex SI UK
11.00 Virtual Worlds in the Military Environment (tbc) Iain DUNCAN, Selex Galileo UK
11.30 Coffee Break
11.45 Virtual Worlds in Logistics (tbc) Alberto TREMORI, Università di Genova
12.15 Collaborative System Engineering Usage at Thales Alenia Space Italia Valter BASSO, Thales Alenia Space Italia
12.45 Collaborative Environment through Virtual Worlds (tbc) Andrea DI LELLO, Agusta Westland
13.15 Human Centred Virtual Environment in Aeronautics Danilo CANNOLETTA, Alenia Aeronautica
13.45 Lunch
14.30 3DS’s Virtual Worlds Adriano GARELLA, Dassault Systèmes
15.00 Virtual Training: Enhancing Skills Using Virtual Worlds Lorenzo GIANNOTTI, Tess-Com
15.30 Virtual Worlds Contents Creators Davide BORRA, NoReal
16.00 Moondus SDK, an European Platform to Create Professional Virtual Worlds Bruno CERBONI, Virtual Italian Parks
16.30 End of Workshop

17

06 2011

THE AVATAR, OUR DIGITAL PRESENCE

At ISN Virtual Worlds we believe that Digital AVATARS and Web 3D virtual environments are the future interface for our everyday use of computer systems, both at home and work.
In the last 5 years the word “AVATAR” has become known to everyone, through web social networks and virtual worlds, but also in the massive media arena, such as the movie industry. We believe there’s a lot more coming behind our AVATARS and it is what will happen to the evolution of our Digital IDs on the Internet, whether it is a web or grid (web 3D) environment.
The first hints that the web and the desktop itself would go 3D came also from some Operating Systems such as Linux, with the multi-cube cube desktop, Mac Os with 3D menus and Windows Vista, with the semi-3D Aero interface. With the raise of Virtual Worlds, 3D environments had their true moment of connection with the web. As the web goes 3D, the AVATAR becomes more and more important to represent us on the web in 3D environments. So, as a natural evolution, it is assumable that the graphic representation of ourselves on web, our AVATAR, and our digital IDs, in terms of security keys to access web services, will eventually merge into a unique user identification interface, made of an alphanumeric key or ID and a visual representation as an AVATAR.
As Virtual Reality enters our homes and finds more and more business applications, our AVATARS will become increasingly important in our everyday life. It will be through our AVATARS that we will access tools and application and simulation environments. If the natural evolution of digital work environments is in 3D, then our AVATARS are the interfaces between us and our future interaction environments.

04

03 2010

More AVATAR Applications

ISN Virtual Worlds has been working intensively on efficient implementation of Intelligent AVATARS for training, marketing and customer care applications.
The most interesting results obtained in AVATARS applications are the ones enhanced with an atificial intelligence module. The AI modules developed by ISN for our AVATARS can be easily integrated with any existing knowledge base. By linking a company’s knowledge structured repository to the AI module of our AVATARS, the artificial agents are able to interact with people and interpret their actions or determine the depth of the information required by a given user. This includes managing access priviledges and recognising different users, to guide them to the relevant information they need. Our intelligent AVATARS can be integrated in different platoforms, including online 3D virtual worlds, but they can also be integrated in various appliances, such as ATM machines or other outdoor interactive displays.
In marketIng applications our AI AVATARS can be powerful assistants for customer care and for guiding customers through the purchasing process, while highlighting special offers and monitoring the users’ reactions or preferences and tastes.
Our Atificially Intelligent AVATARS have a vaste range of applications, they are easy to implement and permit a drastic cost reduction, especially in customer care applications, infomation management and service management.
For more information on our AI AVATAR products and services, please see the solution’s section of our website: AI AVATAR.

22

02 2010

AVATAR & AVATARS – Is the time ready for our AVATARS?

We have been waiting quite for long time here at ISN Virtual Worlds, for the coming out of the movie AVATAR. I remember my AVATAR talking about this movie with my AVATAR friend Bitser Scarfiotti back in 2007. Some blogs and articles were already talking about the movie AVATAR at the time and off course we knew it would be an important event to raise the attention of people on the “AVATAR phenomena”.
As probably most people know by now, the word AVATAR comes the Hindu religion and originally signifies a temporary body a God takes to come down to earth and perform certain tasks, that he cannot accomplish in his “God form”. The meaning we mostly know of, on the other hand, is the digital image of an AVATAR, in other words our identities in a 3D Virtual World or Virtual Simulation Environment. In recent years, with the birth of online virtual worlds, the AVATAR has become our digital alter ego, the virtual representation of ourselves, at times similar to us as we are in reality, at other times a representation of our beings, more than our bodies. We can use our AVATAR to enter any virtual dimension. We use our AVATAR to work, to meet other AVATARS, to dance with other AVATARS and listen to music together, to watch a movie in a virtual theatre with other AVATARS and share feelings and opinions, with AVATARS as an AVATAR. Today our AVATARS allow us to connect to a new dimension. Through our AVATAR, it is for us the first time we are truly immersed in virtual reality, begin to experience its rules, dynamics. Even its timing which in virtuality can be a different dimension too. Our AVATARs are not only a projection of ourselves, but our digital extension becoming a link to a new world, which can sometimes follow the rules of the world we know, or invent itself in a parallel dimension, that we can experiment only through our AVATAR.
On the other hand, the way the meaning of the word AVATAR is conceived in the movie AVATAR, is slightly different from our digital representation of ourselves. It is in fact more in line with the original meaning of the word AVATAR in the Hindu culture. In the movie, the AVATAR is used to enable humans to reach another planet and survive in its atmospheric conditions and to send soldiers to fight in form of AVATARs. It’s interesting to note how in the movie, the color of the skin of the AVATAR is an intense blue, just like in many Indian and Hindu representations of the God Krishna, taking human form through an AVATAR, with a blue skin.

Krishna AVATAR

Krishna AVATAR

As an AVATAR is used to bring humans to live on another planet, the more “terrestrial” and actual version of our AVATAR, if not on another planet, can brings us into a new dimension for working and interacting with people and projects we work with.

If you have not tried to be an AVATAR yet, don’t lose time and experience a truly immersive environment, click HERE to create your AVATAR and begin your experience!

Simulation environments and online collaboration and interaction systems in 3D, are the future environment where we will perform a large part of our activities every day.

Prepare you AVATARS! Internet is already becoming 3D.

09

02 2010