Posts Tagged ‘virtual world’

3D Virtual Meeting Spaces

3D virtual meeting spaces and virtual workspaces are the most innovative way to meet, work and interact online with others. 3D virtual spaces or virtual worlds, are ideal communication platforms which allow real time simulations and interaction among users. We are used to keep in touch through e-mails, blogs and social networks, but what a virtual 3D space offers is a synchronous interaction between people, in a dynamic environment that can be anything fantasy suggests. A virtual world is a space not only to communicate, but also to share content and media, such as videos or images. For example users can have a virtual room with a slide projector where they can meet and watch and comment together any media content projected on a screen seen by all people present at the same time. On the other hand a user could organize a presentation of a business idea or his company to share with colleagues. Moreover, Web 3D environments are ideal for simulation and prototyping, as well as collaborative design. These applications make the best use of this new powerful technology. Learning through simulation has proven to be an efficient mean for training emplyees, managers and workers, on best practices or risk management. To read more about virtual worlds technologies applications, please see our Solutions section in our website.

08

03 2010

More AVATAR Applications

ISN Virtual Worlds has been working intensively on efficient implementation of Intelligent AVATARS for training, marketing and customer care applications.
The most interesting results obtained in AVATARS applications are the ones enhanced with an atificial intelligence module. The AI modules developed by ISN for our AVATARS can be easily integrated with any existing knowledge base. By linking a company’s knowledge structured repository to the AI module of our AVATARS, the artificial agents are able to interact with people and interpret their actions or determine the depth of the information required by a given user. This includes managing access priviledges and recognising different users, to guide them to the relevant information they need. Our intelligent AVATARS can be integrated in different platoforms, including online 3D virtual worlds, but they can also be integrated in various appliances, such as ATM machines or other outdoor interactive displays.
In marketIng applications our AI AVATARS can be powerful assistants for customer care and for guiding customers through the purchasing process, while highlighting special offers and monitoring the users’ reactions or preferences and tastes.
Our Atificially Intelligent AVATARS have a vaste range of applications, they are easy to implement and permit a drastic cost reduction, especially in customer care applications, infomation management and service management.
For more information on our AI AVATAR products and services, please see the solution’s section of our website: AI AVATAR.

22

02 2010

AVATAR & AVATARS – Is the time ready for our AVATARS?

We have been waiting quite for long time here at ISN Virtual Worlds, for the coming out of the movie AVATAR. I remember my AVATAR talking about this movie with my AVATAR friend Bitser Scarfiotti back in 2007. Some blogs and articles were already talking about the movie AVATAR at the time and off course we knew it would be an important event to raise the attention of people on the “AVATAR phenomena”.
As probably most people know by now, the word AVATAR comes the Hindu religion and originally signifies a temporary body a God takes to come down to earth and perform certain tasks, that he cannot accomplish in his “God form”. The meaning we mostly know of, on the other hand, is the digital image of an AVATAR, in other words our identities in a 3D Virtual World or Virtual Simulation Environment. In recent years, with the birth of online virtual worlds, the AVATAR has become our digital alter ego, the virtual representation of ourselves, at times similar to us as we are in reality, at other times a representation of our beings, more than our bodies. We can use our AVATAR to enter any virtual dimension. We use our AVATAR to work, to meet other AVATARS, to dance with other AVATARS and listen to music together, to watch a movie in a virtual theatre with other AVATARS and share feelings and opinions, with AVATARS as an AVATAR. Today our AVATARS allow us to connect to a new dimension. Through our AVATAR, it is for us the first time we are truly immersed in virtual reality, begin to experience its rules, dynamics. Even its timing which in virtuality can be a different dimension too. Our AVATARs are not only a projection of ourselves, but our digital extension becoming a link to a new world, which can sometimes follow the rules of the world we know, or invent itself in a parallel dimension, that we can experiment only through our AVATAR.
On the other hand, the way the meaning of the word AVATAR is conceived in the movie AVATAR, is slightly different from our digital representation of ourselves. It is in fact more in line with the original meaning of the word AVATAR in the Hindu culture. In the movie, the AVATAR is used to enable humans to reach another planet and survive in its atmospheric conditions and to send soldiers to fight in form of AVATARs. It’s interesting to note how in the movie, the color of the skin of the AVATAR is an intense blue, just like in many Indian and Hindu representations of the God Krishna, taking human form through an AVATAR, with a blue skin.

Krishna AVATAR

Krishna AVATAR

As an AVATAR is used to bring humans to live on another planet, the more “terrestrial” and actual version of our AVATAR, if not on another planet, can brings us into a new dimension for working and interacting with people and projects we work with.

If you have not tried to be an AVATAR yet, don’t lose time and experience a truly immersive environment, click HERE to create your AVATAR and begin your experience!

Simulation environments and online collaboration and interaction systems in 3D, are the future environment where we will perform a large part of our activities every day.

Prepare you AVATARS! Internet is already becoming 3D.

09

02 2010

Oasis Foundation Virtual World: a new way of caring.

ISN Virtual Worlds, in partnership with Memory Dome, is proud to announce the roll-out of the Oasi Foundation Virtual World Project. As of November 2009 the work has started to produce a significant project of social impact in virtual worlds. The project consists on building an innovative communication platform and a tool for assisting disabled people and give them a new possibility to work from home and through the use of computers and virtual worlds technologies.
The project is commissioned by The Oasis Foundation, which is an Italian nonprofit organization that provides medical care and assistance to disabled and elderly people, as well as assisting patients in different types of treatments for a number of diseases. The project is managed in partneship with Memory Dome, a digital media company based in Rome. The Oasis Foundation is based in Troina, a village in Sicily, where the organization has a vast area of land dedicated to its medical and care facilities. The whole area of the Foundation is almost self sustained, farming its own land and cattle and producing a variety of dairy products. The primary mission of the Foundation is to assist the weak, in all forms and ways.

The project for the Oasis Virtual World consist in creating a number of virtual facilities where specific activities are held, to give a possibility to disabled and ill people to do an activity or work from home, through the virtual worlds technology.
ISN Virtual Worlds has planned and is currently building a space of 6 virtual islands, composing the virtual environment of the Oasis Virtual World. The environment is based on the SL Grid technology of Linden Lab and is hosted on a private estate with restricted access to the Oasis Community Members.

The virtual world of the Oasis Foundation will provide 2 main functions:

1. Act as communication and collaboration environment to inform, communicate and interact with the public in an innovative way.
2. Be a collaboration and activity platform for the disabled.

Some of the activities which will be held include:

1. Virtual Learning sessions on various topics in the Oasis Virtual University.
2. Conference and conventions in the various meeting areas of the virtual world.
3. Workshops for virtual goods production.
4. A virtual school for video production and machinima, connected to a real life TV.
5. Assistance and help sessions for families. Contact with a psychologist.
6. Exhibitions of different kinds.
7. Sessions and discussion on religious topics, cultural differences and lectures.

The staff involved in managing and running those activities is all employees or voluntary personnel from the Oasis Foundation or people from the community, assisted by ISN Virtual Worlds tutors and staff.

What is important about this project besides the goals, is that for the first time in such a project, especially in the nonprofit sector, an organization is allocating RL personnel and resources to manage ongoing virtual activities in a virtual world. Most virtual worlds projects in the past years have been sort of “left there” by companies and organizations. The main reason being the lack of resources to allocate to the management of this new channel, especially during a crisis period. That is why one of our goals within this project is to demonstrate the potential of virtual worlds, in a use case where an organization truly invests not only economic resources, but also allocates dedicated human resources full time on the project and for a long lasting period, namely 3 years.

The Oasis Foundation Virtual World will open in April 2010. Registration and access to the virtual environments will be possible through the website. A customized SL Grid viewer is also available to navigate the Oasis Virtual spaces, it will be downloadable for free from the website.
The project first phase is due to last 3 years and it will produce one of the most significant use cases in virtual worlds.

19

01 2010