Posts Tagged ‘virtual worlds’

New Website Online!

We have just pubblished our new website, with new graphics and structure. The content has been reorganized for a better understanding of our services and solutions. The solutions pages have been re-designed to give readers a quick outlook of our solutions, with videos and demos.
We have added a new Forum and Community section, where users can subscribe, post topics and receive answers to questions about web3D interactive simulations and innovative technologies.
Please visit our new website here: www.isnvirtualworlds.com

24

06 2011

Workshop on VIRTUAL WORLDS

Opportunities in Industry and Defence beyond the Social Networks
Virtual Worlds Technologies and Applications: Are they ready for being effectively used?

7th July 2011
Finmeccanica Group Services

In cooperation with MIMOS

Agenda:

08.30 Registration
09.00 Welcome Lorenzo FIORI, CTO Finmeccanica (tbc)
09.15 Opening and Introduction Agatino MURSIA, SET2 Chairman
09.30 Keynote Speech: Virtual Worlds, Real Benefits Wayne BUCK, NATO ACT
10.00 Virtual Worlds – Simulation, Collaboration and Training. Opportunities and Best Practices Mattia CRESPI, iSN – Virtual Worlds
10.30 Virtual Worlds – Past Experience and Future Opportunities David TURNER, Selex SI UK
11.00 Virtual Worlds in the Military Environment (tbc) Iain DUNCAN, Selex Galileo UK
11.30 Coffee Break
11.45 Virtual Worlds in Logistics (tbc) Alberto TREMORI, Università di Genova
12.15 Collaborative System Engineering Usage at Thales Alenia Space Italia Valter BASSO, Thales Alenia Space Italia
12.45 Collaborative Environment through Virtual Worlds (tbc) Andrea DI LELLO, Agusta Westland
13.15 Human Centred Virtual Environment in Aeronautics Danilo CANNOLETTA, Alenia Aeronautica
13.45 Lunch
14.30 3DS’s Virtual Worlds Adriano GARELLA, Dassault Systèmes
15.00 Virtual Training: Enhancing Skills Using Virtual Worlds Lorenzo GIANNOTTI, Tess-Com
15.30 Virtual Worlds Contents Creators Davide BORRA, NoReal
16.00 Moondus SDK, an European Platform to Create Professional Virtual Worlds Bruno CERBONI, Virtual Italian Parks
16.30 End of Workshop

17

06 2011

Web 3D on iPad™

Blue Mars™ and the folk at Avatar Reality have recently announced their first application of Blue Mars for iPad™. This opens a new range of possibilities in the field of web 3D and offer users the opportunity to access virtual training and collaboration spaces from their iPad.
This is something truly innovative, especially thinking of the contraints and weight of web 3D applications on devices.
Up until 2 years ago, accessing a virtual world or a web 3D interactive application was difficult in most cases, people’s computers were still slow and bandwith was limiting. Nowadays the possibility of accessing a virtual world via a mobile tablet is a real brakethrough. Companies will have to begin understanding the true potential behind interactive 3D environments and begin implementing such applications within their IT infrastructure. In the difficult economic environment created by the crisis, investing in innovaton can sometimes be very hard, but it remains a vital asset for companies’ growth. Connecting people and training them with the most efficient tools is a fundamental part of building a successfull team.
For more info on our collaboration and training solutions in 3D, please CLICK HERE.

04

03 2011

ISN Virtual Worlds Finalist at MBT Venture Camp

ISN Virtual Worlds is among the finalists that will be presenting at the Venture Camp 2010.

The Venture Camp is a two-day event organized by the Mind the Bridge Foundation and hosted by Corriere della Sera (the leading Italian newspaper) in Milan, held to promote a healthier Italian entrepreneurial ecosystem.
Mind the Bridge Foundation is a non-profit organization, founded in 2007, with the aim of providing a link between the most innovative Italian start ups and Silicon Valley.

Venture Camp is an annual event with a double objective:
• Identify the most promising Italian ventures;
• Create a fertile ground where investors and entrepreneurs can meet.

Selected entrepreneurs present their business ideas to a large audience, including potential investors and partners.
Chosen startups will be invited to participate in the MtB Gym, a tutoring program between Italy and the Silicon Valley.

04

11 2010

Collaborate and Learn in 3D

Adding a New Dimension to enterprise learning and collaboration.

In today’s business context large Companies need to collaborate across borders, share ideas among workgroups and stimulate networking inside and outside the company.
Efficient collaboration translates into better ideas, efficient problem solving and cuts costs.
Companies need better internal communication to share expertise and successful client cases.
Companies need a collaboration tool that is easy and fun to use, while enabling powerful functionalities.
With the new possibilities of Web 3D, a new dimension for online interaction and collaboration is now available.

Web 3D technologies are simply the natural evolution and convergence of several technologies commonly used to collaborate nowadays. (web 2.0, social networking)
Web 3D allows:
Synchronous learning and real time interaction, with voice, chat and video.
Gives users the ability to contribute and create content within the learning and collaboration system.
Gives users the ability to share data and information with others in the 3D virtual world, enabling informal learning.
3D content is fun to use and engages people into the learning process in a more effective way.
A 3D learning environment combines powerful collaboration tool, within a videogame-like atmosphere, thus accomplishing a more enjoyable learning experience.

A new Generation of Learners… Grew up immersed in technologies. Enter the business world with a different focus mentally and with a different learning style than the previous generation.
The learning style is forged through video gaming and learning to master them.
Grew up in the age of the Internet, where they create content, become an Avatar and create their own realities electronically.

A New Generation of Learners requires A New Generation Learning Solution.

ISN Virtual Worlds develops Web 3D Immersive environments for:

Company collaboration
Corporate Training
Simulation and risk training
Change Management training
Problem Solving
Business Gaming
Web Communities and social networking

For More info click here.

05

09 2010

ISN Virtual Worlds @ IBM Forum for Fashion Alliance

On the 20th of july 2010, ISN Virtual Worlds presented its solutions for the fashion industry at the IBM Forum in Milan, during an event for the fashion industry organized by IBM and the partners of the Fashion Alliance. ISN Virtual Worlds is in fact part of the Fashion Alliance by IBM, an Italian project promoted by IBM to offer innovative solutions for the fashion industry, through putting together selected partners to match the market needs with cutting edge solutions.
The Fashion Alliance is an initiative by IBM Italy and is formed by companies offering innovative solutions for fashion retail and new concept intelligent stores. These include interactive technologies for shops and virtual and augmented reality installations to enhance the shopping experience.
ISN Virtual Worlds, within the Fashion Alliance, provides solutions for online community management, virtual worlds, avatar and virtual assistants with artificial intelligence, 3D virtual shopping experiences and 3D simulation and training environments for company collaboration and internal knowledge transfer.

29

07 2010

3D Virtual Meeting Spaces

3D virtual meeting spaces and virtual workspaces are the most innovative way to meet, work and interact online with others. 3D virtual spaces or virtual worlds, are ideal communication platforms which allow real time simulations and interaction among users. We are used to keep in touch through e-mails, blogs and social networks, but what a virtual 3D space offers is a synchronous interaction between people, in a dynamic environment that can be anything fantasy suggests. A virtual world is a space not only to communicate, but also to share content and media, such as videos or images. For example users can have a virtual room with a slide projector where they can meet and watch and comment together any media content projected on a screen seen by all people present at the same time. On the other hand a user could organize a presentation of a business idea or his company to share with colleagues. Moreover, Web 3D environments are ideal for simulation and prototyping, as well as collaborative design. These applications make the best use of this new powerful technology. Learning through simulation has proven to be an efficient mean for training emplyees, managers and workers, on best practices or risk management. To read more about virtual worlds technologies applications, please see our Solutions section in our website.

08

03 2010

THE AVATAR, OUR DIGITAL PRESENCE

At ISN Virtual Worlds we believe that Digital AVATARS and Web 3D virtual environments are the future interface for our everyday use of computer systems, both at home and work.
In the last 5 years the word “AVATAR” has become known to everyone, through web social networks and virtual worlds, but also in the massive media arena, such as the movie industry. We believe there’s a lot more coming behind our AVATARS and it is what will happen to the evolution of our Digital IDs on the Internet, whether it is a web or grid (web 3D) environment.
The first hints that the web and the desktop itself would go 3D came also from some Operating Systems such as Linux, with the multi-cube cube desktop, Mac Os with 3D menus and Windows Vista, with the semi-3D Aero interface. With the raise of Virtual Worlds, 3D environments had their true moment of connection with the web. As the web goes 3D, the AVATAR becomes more and more important to represent us on the web in 3D environments. So, as a natural evolution, it is assumable that the graphic representation of ourselves on web, our AVATAR, and our digital IDs, in terms of security keys to access web services, will eventually merge into a unique user identification interface, made of an alphanumeric key or ID and a visual representation as an AVATAR.
As Virtual Reality enters our homes and finds more and more business applications, our AVATARS will become increasingly important in our everyday life. It will be through our AVATARS that we will access tools and application and simulation environments. If the natural evolution of digital work environments is in 3D, then our AVATARS are the interfaces between us and our future interaction environments.

04

03 2010

More AVATAR Applications

ISN Virtual Worlds has been working intensively on efficient implementation of Intelligent AVATARS for training, marketing and customer care applications.
The most interesting results obtained in AVATARS applications are the ones enhanced with an atificial intelligence module. The AI modules developed by ISN for our AVATARS can be easily integrated with any existing knowledge base. By linking a company’s knowledge structured repository to the AI module of our AVATARS, the artificial agents are able to interact with people and interpret their actions or determine the depth of the information required by a given user. This includes managing access priviledges and recognising different users, to guide them to the relevant information they need. Our intelligent AVATARS can be integrated in different platoforms, including online 3D virtual worlds, but they can also be integrated in various appliances, such as ATM machines or other outdoor interactive displays.
In marketIng applications our AI AVATARS can be powerful assistants for customer care and for guiding customers through the purchasing process, while highlighting special offers and monitoring the users’ reactions or preferences and tastes.
Our Atificially Intelligent AVATARS have a vaste range of applications, they are easy to implement and permit a drastic cost reduction, especially in customer care applications, infomation management and service management.
For more information on our AI AVATAR products and services, please see the solution’s section of our website: AI AVATAR.

22

02 2010

AVATAR & AVATARS – Is the time ready for our AVATARS?

We have been waiting quite for long time here at ISN Virtual Worlds, for the coming out of the movie AVATAR. I remember my AVATAR talking about this movie with my AVATAR friend Bitser Scarfiotti back in 2007. Some blogs and articles were already talking about the movie AVATAR at the time and off course we knew it would be an important event to raise the attention of people on the “AVATAR phenomena”.
As probably most people know by now, the word AVATAR comes the Hindu religion and originally signifies a temporary body a God takes to come down to earth and perform certain tasks, that he cannot accomplish in his “God form”. The meaning we mostly know of, on the other hand, is the digital image of an AVATAR, in other words our identities in a 3D Virtual World or Virtual Simulation Environment. In recent years, with the birth of online virtual worlds, the AVATAR has become our digital alter ego, the virtual representation of ourselves, at times similar to us as we are in reality, at other times a representation of our beings, more than our bodies. We can use our AVATAR to enter any virtual dimension. We use our AVATAR to work, to meet other AVATARS, to dance with other AVATARS and listen to music together, to watch a movie in a virtual theatre with other AVATARS and share feelings and opinions, with AVATARS as an AVATAR. Today our AVATARS allow us to connect to a new dimension. Through our AVATAR, it is for us the first time we are truly immersed in virtual reality, begin to experience its rules, dynamics. Even its timing which in virtuality can be a different dimension too. Our AVATARs are not only a projection of ourselves, but our digital extension becoming a link to a new world, which can sometimes follow the rules of the world we know, or invent itself in a parallel dimension, that we can experiment only through our AVATAR.
On the other hand, the way the meaning of the word AVATAR is conceived in the movie AVATAR, is slightly different from our digital representation of ourselves. It is in fact more in line with the original meaning of the word AVATAR in the Hindu culture. In the movie, the AVATAR is used to enable humans to reach another planet and survive in its atmospheric conditions and to send soldiers to fight in form of AVATARs. It’s interesting to note how in the movie, the color of the skin of the AVATAR is an intense blue, just like in many Indian and Hindu representations of the God Krishna, taking human form through an AVATAR, with a blue skin.

Krishna AVATAR

Krishna AVATAR

As an AVATAR is used to bring humans to live on another planet, the more “terrestrial” and actual version of our AVATAR, if not on another planet, can brings us into a new dimension for working and interacting with people and projects we work with.

If you have not tried to be an AVATAR yet, don’t lose time and experience a truly immersive environment, click HERE to create your AVATAR and begin your experience!

Simulation environments and online collaboration and interaction systems in 3D, are the future environment where we will perform a large part of our activities every day.

Prepare you AVATARS! Internet is already becoming 3D.

09

02 2010